For each of the following 4 states, a message will be displayed following the target's name: "If an actor is inflicted with the state","If an enemy is inflicted with the state","If the state persists", and "If the state is removed". Message that gets displayed during battle when this state is given or removed. Remove by Walking A condition will be removed when the player moves on the map after walking over the number of tiles specified (0 to 9999). Remove by Damage A condition will have a specified chance (0 to 100%) of being removed when receiving any sort of damage. Specify the lower limit and upper limit (0 to 9999) of number of turns until a condition is removed following being given a state using. When using, the condition will be removed after the active character finishes an action, and will be removed after a turn ends and before returning to Action Selection when using. Auto-removal Timing/Duration in Turns Removed after turn. Remove by Restriction When enabled, the condition will be removed when another state is added that has separate restrictions. Remove at Battle End When enabled, the condition will be removed when the battle ends. If there are multiple conditions configured, the requirements for each will be determined and the condition removed. Conditions will be set based on the items below. Removal ConditionsĬonditions to remove a state. Set the overlay image that will be displayed in Side Menu Mode when a state is active. Set the motion that will be displayed in Side Menu Mode when a state is active. If the priorities are the same, the state with the youngest ID will be prioritized. The icon with the highest priority will be displayed if a character has multiple states. Priority (0 to 100) of displaying state icons. Attack an Ally Will definitely attack an ally. Attack Anyone Will definitely attack either an enemy or ally. Attack an Enemy Will definitely attack an enemy. If there are multiple restrictions configured for a state, the restriction at the bottom will be prioritized. The details of a restriction will be set based on the 5 items below. Restricts the actions of characters in a state. Try choosing an icon that makes the details of the state clear. You can select an image in the window that appears after double-clicking on the icon's image. This icon is the image displayed next to an actor's name or above an enemy's head when in that state. States are displayed using icons so the name will never be used during gameplay. `index` is the index of the icon in the specified file.The name of the state. `name` is the exact filename of the icon sheet, without extensions Now that you have set up your icon sheets, you can begin using them. You must also include the default icon sheet to use, `Icon_Sheets` hash and the width and height of the icons for those sheets. In the configuration below, add the filenames (without extensions) to the Place any custom icon sheets in your Graphics/System folder. Place this script below Materials and above Main. The icon index utility I use in the example below can be found here You can even specify different icon sizes for different sheets. Separate your icons into separate files, then load them by name and index! This allows you to organize your icons so that you don't need to load one large iconset just to draw one icon. This script allows you to designate which icon sheet you want to draw your icon from.
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